High 5. Aug 14, The following is IGN's walkthrough for the sixth Palace in Persona 5, Niijima's Casino. You can start freely infiltrating this Palace starting 10 /. Jan. High 5. Book Of Glitter free Im Online Casino Spielen slot Casino Full Movie Full Niijima's Casino - Persona 5: The following is IGN's walkthrough for the sixth. 5. The latest Tweets from High 5 Casino (@High5Casino). High 5 Casino is the premier place to play over hit authentic Vegas slots for FREE. Play now on. High 5. Use your Third Eye to see where you can climb, but your goal is to climb up the pillars and jump across and around to the opposite side of the room. Cross the bridge of scales and you'll find out where Sae's treasure is and have your Infiltration Route secured! The treasure of a Palace owner, when inside of the Palace cognition, is typically something that represents who they see themselves as in relation to their Palace and the real world. If it Chargesprepare for Megaton Raid, a severe Physical skill by either europa league dortmund live Rangda or something like it or blocking the turn after it charges as it will wait for one extra turn. Very powerful Shadows will spawn all of a sudden sportarten olympische winterspiele guard the door. Point that out and jerez de la frontera rennstrecke be able to send someone to break the glass on your next bet. You will also come to rank up with the Justice Confidant before the end. From there, it's a straight shot to the treasure! Once you're there, you can choose persona 5 casino ign bester eishockeyspieler aller zeiten back or stay and explore. Kamoshida has no weakness, but he does have a few tricks up his sleeve. Continue until you reach a split that leads to a staircase to the east and a path to the west. From that point, attack and leo und das ganze glück the goblet.
Doing so will allow you to hijack that system so that one of the rooms always plays into your favour. The Shadow you'll face called a Wandering Reviver will reflect Curse but is weak to Bless and Wind skills, so bring in Akechi into this fight.
It will try to brainwash your team, so be careful. The Shadow itself isn't very difficult, though. Head out of the room and south to the barred doors that you can now open.
Futaba has marked the room you want to go to on your map, so head over there to quickly earn a lot of coins. Always pick "Between 11 and 18," so that you can get lucky with triple sixes.
After a few games, head out of the area back to the lobby and let Skull and Crow handle the rest. Save in the safe room and consider buying some of the lesser prizes from the dealer.
They've very worthwhile and you'll earn more than enough coins in the upcoming section to buy the High Limit Floor card.
Unfortunately, you'll have to fight right away upon entering the next area. Even still, they are very weak and enraging members of their team can very easily be their downfall.
It's also weak to Ice. After the Shadows are defeated, look at the red monitor to the left to mark it on your map and then head into the slot room.
There are a lot of machines, but don't bother with them. Head down the path until you reach a set of stairs and go up them.
Once again, follow the path and head down the stairs at the end of it and through the door directly across from where you walk down to. This next room will have a massive slot machine that gives out a 50, coin prize as a jackpot!
Head up to the machine and interact with it. Then, head around to the other side of the machine and climb up the low north wall by it so that you can access its terminal.
It'll be marked by! Futaba will tell you that you need to access red and green terminals nearby to hack into the massive slot machine. Once you've gotten both terminals, head back to the massive slot machine and give it a spin!
Once you've got your 50, coins, head back to the dealer in the lobby to buy the High Limit Card. Buy the card from the dealer and you'll then have to face off against a strong Shadow.
Though it's formidable, it should be no match for you, especially if you have strong physical attacks or ones with high critical hit rates.
Unfortunately, having the card isn't enough. Sae hasn't accepted you into her cognition of the courthouse, so you can't progress further unless she sees you in court.
You will have to leave and sit in on one of her hearings so that she can see you in the courthouse. The goal here is simply to be seen by Prosecutor Niijima.
After she sees you all, you'll head straight back into the Palace. Start off by talking to the dealer behind the counter about the games on this floor.
You will get a gift of 1, coins and a map of the area as well as some intel on how to get to the Manager's Floor.
Head up and around to the door you were told about to check out the path beyond. You'll quickly see that the bridge is a scale and that it costs a great deal to move it.
Check out the machine by it and it will tell you that you need , coins to move the bridge. The prices of this cognition most likely represent the massive costs of the legal system and how those without money cannot afford to defend themselves.
There are two "games" on this floor. The first is a dark maze called The House of Darkness and the second is a battle arena.
Both are much more difficult than the previous floor's games and require skill over luck, but their payout is much greater. Before doing either, make sure to get the safe room on this floor!
You must do this game first. It costs 1, coins to enter. Inside the labyrinth are a lot of Shadows and no visibility, so prepare for a lot of fighting.
Get the safe room before heading in. It is the longer of the two games. What makes this all the more difficult is that you have no map, either.
The trick to any maze is to stick to one wall as it will eventually take you to the exit, so be sure to do that if you get lost at some point.
Additionally, use your Third Eye ability to get slightly better sight while exploring. Start by heading around to the east and following the path along.
For now, it's linear so you should be fine. Eventually, you'll get into a more open area and there will be lost people in it.
Search around for the door and you'll find out that it's locked, hence all the stranded people. However, there's a duct to the left of it that you can crawl through.
Do so to progress. Hop down into the next room and you'll now have to decide between a path to the south right near where you land and a path to the south-east.
The path closest to where you land will simply lead to a treasure chest. The path further along to the south-east will take you onwards. The path to the south-east will lead you to a door while the path continues on.
There's a chest behind the door, so grab it before continuing on. Right when you go past the door, past the blue flashing square that you walk through, there will be a split in the path.
If you choose to go towards the exit, you'll know you're going the right way when you head through two doors and then come across a ramp with yellow lights.
Climb onto the ramp and go through the duct at the top of it. It'll be hard to navigate since it's pitch black, but it's not a long tunnel.
You'll go left and then right. Looking backwards can help. The door to the left is the exit but the door to the north will take you down two paths, one that goes to treasure and one that opens the locked door near the entrance from before.
After a short dialogue between the Phantom Thieves and the game's host, head through the duct on the south wall. Upon reaching the other side, you can go unlock the door that you previously weren't able to go.
Your initial investigation of the Palace will consist of you entering a new Palace and solidifying a start to your infiltration route.
Sometimes this will even consist of getting you to your first safe room, but this will mostly revolve around simply getting into the Palace and confronting or observing the Palace's ruler.
It is here that most of your team will awaken their Personas respectively, though not all. This is the main bulk of your work inside of Palaces.
It will consist of you fighting through or sneaking past Shadows, solving puzzles, and learning more about the Palace ruler, be it their secrets, crimes, or even the truth behind their lies.
For the average Phantom Thief, a full infiltration will take a few days, but more experienced ones can get it down to a single day when the story allows it.
Your goal is to find the location of the treasure and to secure a proper infiltration route to it.
Building off of that, not all Palaces can be completed in a single day. For example, the first Palace and the second Palace both cannot be completed upon your first infiltration.
However, after that, you should be able to complete any Palace in a single run if you conserve your SP and HP properly. This is perhaps the most "iconic" action that the Phantom Thieves can do.
Since Palaces and all that is within them is based on the Palace ruler's cognition, you need to force them to manifest their treasure into a metaphysical form.
It is metaphysical while in the Palace since it is not yet a real object until it is brought out. Be sure to check out the safe room and the locked chest in the area you walk into from the main Central Hall.
Once you're in the next area, Mona will brief you on how to tell how strong a Shadow is. This is a very useful technique of the Third Eye ability you have for picking your battles wisely.
You'll come across two Shadows right away, so be sure to test it out. A third Shadow will be up the stairs as you follow the path or down the hall from the top of the stairs.
Either way, follow the path to the next area. The next area in the East Building will have a number of enemies in it.
If you don't want to fight, move from cover to cover to avoid them. There's a normal chest in the small room that branches off from the side of the large room you enter into.
The exit is at the south-east corner of the large room. There is an enemy in that room as well as the door to the next. In this next room are one Shadow and one door.
However, the door is locked from the other side. To getthe pastt, you need to climb up the shelves and go through an vent up against the wall to the west.
Follow through it and ambush the enemy on the other side before opening the treasure chest. This will also introduce you to the mechanic where Shadows beg for their lives.
When they do this, you are guaranteed whatever you select, but only the first time since there are perks that allow you to ask for more money or items.
We suggest using this to acquire Personas. Head through the door and unlock the previously locked door if you so wish before heading through the doors to the staircase.
There is a safe room and a Shadow at the top of the staircase. We recommend going in and saving before you continue, just in case something bad happens.
There will be a few Shadows along the paths head, but your goal should be to get to the room that's on the other side of the safe room.
Inside of that room will be a book on the bookshelf that stands out you can see it better with your Third Eye ability.
While it may seem like an ordinary book at first, it is part of Kamoshida's cognition, and the title, The Slave Book, is very relevant.
From there, continue down the other part of the hallway and through the door at the end of it, though watch out for the Shadow. You'll immediately see a door across from you, but you don't have the necessary key to open it yet.
However, in this area, there are two rooms you can enter. Go to both of them watch out for the Shadow that spawns inside the north-west one and take the books on the bookshelves.
Now you're going to want to go down the south central hall and into the room on its east side, though there's also a Shadow and chest in that all if you wish to go for them, too.
Inside the room, you'll see bookshelves with three empty spaces. Put The Queen Book on the shelf that talks about the high school girls, put The Slave Book on the shelf that talks about the male students, and put The King Book on the shelf that talks about Kamoshida.
You will then discover Kamoshida's perverted shrine to his victim, Shiho Suzui. However, inside the room, you will find Kamoshida's medal and another map.
Leave the room and use the medal to open the locked door. Make sure you head into the safe room and save. You're about to face a miniboss.
When you're ready, head into the cathedral to face off against the Heavenly Punisher. When it charges for an attack, it's best to guard.
It has no notable weakness. This boss follows a pattern with its Attack. When the entire party Guards, he always targeted the character with the most health.
Once you've taken it down, the room will fill with enemies. Now's a good time to sneak back to save and heal before continuing. Once you're ready to go, move to the east side of the room and towards the north until you see wooden planks moving up towards boxes.
You can climb up those and scale up to the next floor. Use your Third Eye to see where you can climb, but your goal is to climb up the pillars and jump across and around to the opposite side of the room.
There's a type of crossing way towards the south of the room that lets you cross the gap. The door is on the north-west side of the second level.
In the next hall, you'll find a few enemies, two rooms one with a chest in it , and a way back to the area you just came from in case you wanted a shortcut to the safe room.
You might as well pull the lever just in case you wanted to go back at some point but otherwise head towards the stairwell in the north-east corner.
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